Saturday, December 11, 2010
Week 9 Blog: Angie Gomez
The level is just about complete. I finished the rest of the Kismet animations today and the level is completely playable all the way through. The theme song that James found fits really well. I've been singing it all day. It's rather catchy. The seamonster was an awesome addition to the cave, and I really like how the spiders turned out. I actually don't like walking near them now, they're a tad freaky. I'm thankful for all the effort that went into the assets from my teammates, without it the level's theme wouldn't be as clear. Like James said, the playtests went well. People always enjoy trying to break out of a level when they playtest it, but I think I've finally blocked off all their ways of escaping now. I also tweaked the level a bit so the player still thinks they can roam wherever they please, but it's actually quite linear so it keeps them on track. I'm excited to present the final product on Thursday. It's finally looking like our own unique level.
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