Saturday, December 4, 2010

Week 8 Blog: Angie Gomez

I was a bit nervous this past week thinking that we might be falling behind, but after working on the level Friday, I think we're still in good shape. That happens a lot to me around the 7 to 8 week part of the term. It feels like there's a million things to do still, but it all gets done. I managed to make a fire particle system over the week, with the help of tutorials of course. I'm quite proud of it, because I'm usually not so great with the technical side of things, but it wasn't too difficult. After I added that in to the torches in the level, I fixed the lighting accordingly. Some of the small assets have physics now too, because throwing things around is always fun. The Kismet for the lighthouse trigger is rough, but it's working. There's also a ladder now so it makes a bit more sense, and there's not just random orange arrows. The key for the lighthouse still needs to be done as well as the ship and cannonball. The cannonball is going to be my biggest obstacle I think. I have a vague idea how to do it though, and I still have some time to figure it out. The team has still been pumping out assets and working hard. I'm really looking forward to seeing James' finished model of the sea monster; it was already looking awesome. The level is definitely coming together!

No comments:

Post a Comment