What stages of the project am I on & how is it progressing? How or what could I improve?
Right now it is not clear what I should and should not do as an individual, I just know that we need our design document and presentation ready for Tuesday of next week. We have all been actively creating content for the document and editing it as we see fit. My goal, personally, is to have properly researched the historical and geographical context in which we are setting our game. I have done this and have added much of said context into the Design Document under the first section.
Did I change my milestone goals? If so, why?
I feel like we don't really communicate our milestone goals as a group, we sort of just do what is assigned to us and everything seems to fall together. It seems we are working on an individual level and meld our ideas together into a pot and eventually we see what is going to work and what will not. For now this seems alright but in the near future I believe we will need to make more direct goals for each of our members (aside from the asset list).
How did I deal with the problems that came up?
Personally the only problem I feel we have had is the fact that I didn't show up last Thursday, nor did I upload the Flowchart as needed. I duly apologize for this and wish to keep future incarnations of such nature from happening again. I did have the work done ahead of time, as I am sure was witnessed. I should have been responsible and immediately uploaded the document. Aside from that, I see no immediate problems in our work toward the project. I feel that everything is simple enough that we can really focus on what we have to do, and not get caught up in things that aren't level design and "world building."
What is working and what is not working in the planning & implementation of the project?
As stated previously, what is happening right now is working thus far. But like I said, and I'm sure the group is already aware, we will have to start working more out of class as time goes on and also assign more specific tasks to individuals. Or, we will just have to meet up on off days if necessary. Currently I cannot judge exactly what will or will not work in the near future.
Briefly describe your time spent and any problems (within team, computer issues, etc.)
I feel like I have answered this mostly already, but most of my time spent thus far has been on editing the Design document, adding content, and researching our target time period with regards to the geographical context, political context, and historical context of the Caribbean in the late 16th century. I would like to add as much visual information as possible in order to help the player feel like they might actually be seeing what a fictional Caribbean pirate island might look like... if it wasn't fictional. Yah ok
Evaluate the project as a whole including team members, if applicable.
I am still satisfied with our progress, and still excited about working on the project. I'd like to get started this next week on my appointed assets, and referencing native culture and pirate culture with my work. Angie is crafting up some nice concept illustrations, and James and Mike are whippin up some stuff in 3dsmax. All's well.
No comments:
Post a Comment