Friday, November 26, 2010
Week 7 Blog: Angie Gomez
Like James has previously blogged, the level is really turning out for the best. The playtest on Tuesday went rather well. The testers seemed to like it, despite us missing key elements due to them being Kismet animations, and that's a good sign. We still have a lot to add to the level, but we've made some great progress. I've handed off the actual level file to Jordan who is going to work on the collision and lighting. I'm working on finishing my assets and helping with the texturing. After all that, I don't believe there's much to do besides add the Kismet triggers and animations. I'm hoping that won't be too difficult. I have a general idea on what to do, so I think it should go pretty smoothly. I'm very happy with where we're currently at, and I believe we're making good time.
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