Monday, November 22, 2010
Week 6 Blog: Angie Gomez
I've been forgetting to keep up with my blog, it seems. A lot has been happening in the past couple weeks. The team has really been putting out some awesome models. Almost all of the assets have been placed into the level. There's still quite a bit of work to be done, texture wise, but the level is ready to be playtested. I utilized the Unreal static meshes as much as possible when I was blocking in the level to fill it out and keep it from being too empty and boring. Collision and lighting still need a lot of work, but all that will come once the assets are finalized in the level. I will also start working on the Kismet triggers and animations soon. Everything is coming together quite nicely though, and I'm thankful to have a hardworking team.
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