At the end of week 3, we have a lot of the basics done. On Thursday, the team organized an asset list and assigned specific assets and jobs to different members. We're hoping to utilize as many Unreal assets as possible to really fill out the level without overworking ourselves or going out of scope with our assets.
I offered to take up the job of forming the terrain in Unreal. I've had a little bit of practice with it, but I'll need to research and find some tutorials to get a better understanding of it. I also offered to do any tiling textures we might need, but thankfully due to the wide assortment of Unreal materials, I only have a grass texture to tackle so far.
We had a bit of a problem Thursday, because of file management issues. The team should probably set up a dropbox account so that we can send each other copies of the files and download them for ourselves. Also, if someone can't make it to class, they can send the file from their home computer.
The project is going along. I think we need to make a definite decision on the puzzle aspect soon, and if anything might be too complicated to do then we'll have to ditch it. And also, we need to start piecing together the design document.
No comments:
Post a Comment